Fix: make percentage chart work properly
Fix: code review Fix: rework components according to PR requested changes Fix: fix repeated code buildRatesNoCommission Also renames id to deviceId in transactions quer Fix: pr requested changes Chore: move inline styles to classes Chore: remove comment Fix: bad equality !process.env.NODE_ENV === 'production'
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43 changed files with 818 additions and 1578 deletions
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@ -1,10 +1,11 @@
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import { useQuery } from '@apollo/react-hooks'
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// import Button from '@material-ui/core/Button'
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import Button from '@material-ui/core/Button'
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import Grid from '@material-ui/core/Grid'
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import { makeStyles } from '@material-ui/core/styles'
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import gql from 'graphql-tag'
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import React, { useState, useEffect } from 'react'
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import React from 'react'
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import { cardState as cardState_ } from 'src/components/CollapsibleCard'
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// import ActionButton from 'src/components/buttons/ActionButton'
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import { H4, TL2, Label1 } from 'src/components/typography'
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@ -14,7 +15,7 @@ import styles from './MachinesTable.styles'
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const useStyles = makeStyles(styles)
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// number of machines in the table to render on page load
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// const NUM_TO_RENDER = 3
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const NUM_TO_RENDER = 3
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const GET_DATA = gql`
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query getData {
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@ -38,97 +39,56 @@ const GET_DATA = gql`
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}
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`
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const parseUptime = time => {
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/* const parseUptime = time => {
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if (time < 60) return `${time}s`
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if (time < 3600) return `${Math.floor(time / 60)}m`
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if (time < 86400) return `${Math.floor(time / 60 / 60)}h`
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return `${Math.floor(time / 60 / 60 / 24)}d`
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}
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} */
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const SystemStatus = ({ cardState, setRightSideState }) => {
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const SystemStatus = ({ onReset, onExpand, size }) => {
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const classes = useStyles()
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const { data, loading } = useQuery(GET_DATA)
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const [showAllItems, setShowAllItems] = useState(false)
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// const [showExpandButton, setShowExpandButton] = useState(false)
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// const [numToRender, setNumToRender] = useState(NUM_TO_RENDER)
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useEffect(() => {
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/* if (showAllItems) {
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setShowExpandButton(false)
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setNumToRender(data?.machines.length)
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} else if (data && data?.machines.length > numToRender) {
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setShowExpandButton(true)
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} */
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if (cardState.cardSize === 'small' || cardState.cardSize === 'default') {
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setShowAllItems(false)
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// setNumToRender(NUM_TO_RENDER)
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}
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}, [cardState.cardSize, data, /* numToRender, */ showAllItems])
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const showAllItems = size === cardState_.EXPANDED
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/* const reset = () => {
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setShowAllItems(false)
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setNumToRender(NUM_TO_RENDER)
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setRightSideState({
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systemStatus: { cardSize: 'default', buttonName: 'Show less' },
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alerts: { cardSize: 'default', buttonName: 'Show less' }
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})
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}
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const showAllClick = () => {
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setShowExpandButton(false)
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setShowAllItems(true)
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setRightSideState({
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systemStatus: { cardSize: 'big', buttonName: 'Show less' },
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alerts: { cardSize: 'small', buttonName: 'Show alerts' }
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})
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} */
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// placeholder data
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if (data) {
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data.uptime = [{ time: 1854125, state: 'RUNNING' }]
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}
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const uptime = data?.uptime ?? [{}]
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// const uptime = data?.uptime ?? [{}]
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return (
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<>
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<div style={{ display: 'flex', justifyContent: 'space-between' }}>
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<div className={classes.container}>
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<H4 className={classes.h4}>System status</H4>{' '}
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</div>
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{/* {(showAllItems || cardState.cardSize === 'small') && (
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<>
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<Label1
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style={{
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textAlign: 'center',
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marginBottom: 0,
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marginTop: 0
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}}>
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<Button
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onClick={reset}
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size="small"
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disableRipple
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disableFocusRipple
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className={classes.button}>
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{cardState.buttonName}
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</Button>
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</Label1>
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</>
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{showAllItems && (
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<Label1 className={classes.upperButtonLabel}>
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<Button
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onClick={onReset}
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size="small"
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disableRipple
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disableFocusRipple
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className={classes.button}>
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{'Show less'}
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</Button>
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</Label1>
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)}
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</div> */}
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{!loading && cardState.cardSize !== 'small' && (
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</div>
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{!loading && (
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<>
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<Grid container spacing={1}>
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{/*
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On hold until system uptime is implemented
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<Grid item xs={4}>
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<TL2 style={{ display: 'inline' }}>
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<TL2 className={classes.tl2}>
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{parseUptime(uptime[0].time)}
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</TL2>
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<Label1 style={{ display: 'inline' }}> System up time</Label1>
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<Label1 className={classes.label1}> System up time</Label1>
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</Grid> */}
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<Grid item xs={4}>
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<TL2 className={classes.tl2}>{data?.serverVersion}</TL2>
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<Label1 className={classes.label1}> server version</Label1>
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</Grid>
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<Grid item xs={4}>
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<TL2 style={{ display: 'inline' }}>{data?.serverVersion}</TL2>
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<Label1 style={{ display: 'inline' }}> server version</Label1>
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</Grid>
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<Grid item xs={4}>
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{/* <ActionButton
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{/*
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On hold until system update features are implemented
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<ActionButton
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color="primary"
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className={classes.actionButton}
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onClick={() => console.log('Upgrade button clicked')}>
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@ -136,18 +96,22 @@ const SystemStatus = ({ cardState, setRightSideState }) => {
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</ActionButton> */}
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</Grid>
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</Grid>
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<Grid container spacing={1} style={{ marginTop: 23 }}>
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<Grid
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container
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spacing={1}
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className={classes.machinesTableContainer}>
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<Grid item xs={12}>
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<MachinesTable
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/* numToRender={numToRender} */
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numToRender={Infinity}
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numToRender={
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showAllItems ? data?.machines.length : NUM_TO_RENDER
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}
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machines={data?.machines ?? []}
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/>
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{/* {showExpandButton && (
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{!showAllItems && data.machines.length > NUM_TO_RENDER && (
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<>
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<Label1 style={{ textAlign: 'center', marginBottom: 0 }}>
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<Label1 className={classes.buttonLabel}>
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<Button
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onClick={showAllClick}
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onClick={() => onExpand()}
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size="small"
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disableRipple
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disableFocusRipple
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@ -156,7 +120,7 @@ const SystemStatus = ({ cardState, setRightSideState }) => {
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</Button>
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</Label1>
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</>
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)} */}
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)}
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</Grid>
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</Grid>
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</>
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