Initial commit: Vue 3 coming soon page for Ariege.io with Vue Bits Galaxy background
- Set up Vue 3 project with Vite - Added OGL-powered galaxy background component from Vue Bits - Implemented coming soon page with responsive design - Added proper attribution for MIT + Commons Clause licensed component - Configured project dependencies and build setup 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
commit
22e4c1bdc1
8 changed files with 1742 additions and 0 deletions
101
.gitignore
vendored
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101
.gitignore
vendored
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@ -0,0 +1,101 @@
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|||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
# Dependencies
|
||||
node_modules
|
||||
.pnpm-lock.yaml
|
||||
|
||||
# Build outputs
|
||||
dist
|
||||
dist-ssr
|
||||
*.local
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
|
||||
# Environment variables
|
||||
.env
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
|
||||
# OS generated files
|
||||
Thumbs.db
|
||||
.DS_Store
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Dependency directories
|
||||
jspm_packages/
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variables file
|
||||
.env.test
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
.parcel-cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
public
|
||||
|
||||
# Storybook build outputs
|
||||
.out
|
||||
.storybook-out
|
||||
|
||||
# Temporary folders
|
||||
tmp/
|
||||
temp/
|
||||
22
index.html
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index.html
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|
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|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Ariege.io - Coming Soon</title>
|
||||
<style>
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
|
||||
sans-serif;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<script type="module" src="/src/main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
1139
package-lock.json
generated
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1139
package-lock.json
generated
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19
package.json
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19
package.json
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|
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|
|||
{
|
||||
"name": "ariege-coming-soon",
|
||||
"version": "1.0.0",
|
||||
"description": "Coming Soon page for Ariege.io",
|
||||
"main": "index.html",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"ogl": "^1.0.11",
|
||||
"vue": "^3.4.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-vue": "^5.0.0",
|
||||
"vite": "^5.0.0"
|
||||
}
|
||||
}
|
||||
129
src/App.vue
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src/App.vue
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|
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|
|||
<template>
|
||||
<div class="app">
|
||||
<Galaxy
|
||||
class="galaxy-background"
|
||||
:density="1.5"
|
||||
:glow-intensity="0.5"
|
||||
:saturation="0.8"
|
||||
:hue-shift="240"
|
||||
/>
|
||||
<div class="content">
|
||||
<h1>Coming Soon</h1>
|
||||
<p>Ariege.io</p>
|
||||
</div>
|
||||
<footer class="footer">
|
||||
<p>Galaxy background by <a href="https://vue-bits.dev" target="_blank" rel="noopener">Vue Bits</a></p>
|
||||
</footer>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import Galaxy from './Galaxy.vue'
|
||||
</script>
|
||||
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.app {
|
||||
position: relative;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.galaxy-background {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.content {
|
||||
text-align: center;
|
||||
color: white;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.content h1 {
|
||||
font-size: 4rem;
|
||||
font-weight: 300;
|
||||
margin-bottom: 1rem;
|
||||
background: linear-gradient(45deg, #fff, #a8edea);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
animation: glow 2s ease-in-out infinite alternate;
|
||||
}
|
||||
|
||||
.content p {
|
||||
font-size: 1.5rem;
|
||||
font-weight: 200;
|
||||
opacity: 0.8;
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
|
||||
@keyframes glow {
|
||||
from {
|
||||
text-shadow: 0 0 20px rgba(168, 237, 234, 0.3);
|
||||
}
|
||||
to {
|
||||
text-shadow: 0 0 30px rgba(168, 237, 234, 0.6);
|
||||
}
|
||||
}
|
||||
|
||||
.footer {
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
left: 20px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.footer p {
|
||||
font-size: 0.8rem;
|
||||
opacity: 0.6;
|
||||
color: white;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.footer a {
|
||||
color: rgba(168, 237, 234, 0.8);
|
||||
text-decoration: none;
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.footer a:hover {
|
||||
opacity: 1;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.content h1 {
|
||||
font-size: 2.5rem;
|
||||
}
|
||||
|
||||
.content p {
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.footer {
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
}
|
||||
|
||||
.footer p {
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
322
src/Galaxy.vue
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322
src/Galaxy.vue
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|
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|
|||
<script setup lang="ts">
|
||||
/**
|
||||
* Galaxy Background Component
|
||||
* Adapted from Vue Bits (https://vue-bits.dev)
|
||||
* Copyright (c) Vue Bits
|
||||
* Licensed under MIT + Commons Clause License
|
||||
*
|
||||
* Original component: https://vue-bits.dev/backgrounds/galaxy
|
||||
*/
|
||||
import { Renderer, Program, Mesh, Color, Triangle } from 'ogl';
|
||||
import { onMounted, onUnmounted, ref, useTemplateRef, watch } from 'vue';
|
||||
|
||||
const vertexShader = `
|
||||
attribute vec2 uv;
|
||||
attribute vec2 position;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = vec4(position, 0, 1);
|
||||
}
|
||||
`;
|
||||
|
||||
const fragmentShader = `
|
||||
precision highp float;
|
||||
|
||||
uniform float uTime;
|
||||
uniform vec3 uResolution;
|
||||
uniform vec2 uFocal;
|
||||
uniform vec2 uRotation;
|
||||
uniform float uStarSpeed;
|
||||
uniform float uDensity;
|
||||
uniform float uHueShift;
|
||||
uniform float uSpeed;
|
||||
uniform vec2 uMouse;
|
||||
uniform float uGlowIntensity;
|
||||
uniform float uSaturation;
|
||||
uniform bool uMouseRepulsion;
|
||||
uniform float uTwinkleIntensity;
|
||||
uniform float uRotationSpeed;
|
||||
uniform float uRepulsionStrength;
|
||||
uniform float uMouseActiveFactor;
|
||||
uniform float uAutoCenterRepulsion;
|
||||
uniform bool uTransparent;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
#define NUM_LAYER 4.0
|
||||
#define STAR_COLOR_CUTOFF 0.2
|
||||
#define MAT45 mat2(0.7071, -0.7071, 0.7071, 0.7071)
|
||||
#define PERIOD 3.0
|
||||
|
||||
float Hash21(vec2 p) {
|
||||
p = fract(p * vec2(123.34, 456.21));
|
||||
p += dot(p, p + 45.32);
|
||||
return fract(p.x * p.y);
|
||||
}
|
||||
|
||||
float tri(float x) {
|
||||
return abs(fract(x) * 2.0 - 1.0);
|
||||
}
|
||||
|
||||
float tris(float x) {
|
||||
float t = fract(x);
|
||||
return 1.0 - smoothstep(0.0, 1.0, abs(2.0 * t - 1.0));
|
||||
}
|
||||
|
||||
float trisn(float x) {
|
||||
float t = fract(x);
|
||||
return 2.0 * (1.0 - smoothstep(0.0, 1.0, abs(2.0 * t - 1.0))) - 1.0;
|
||||
}
|
||||
|
||||
vec3 hsv2rgb(vec3 c) {
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
|
||||
float Star(vec2 uv, float flare) {
|
||||
float d = length(uv);
|
||||
float m = (0.05 * uGlowIntensity) / d;
|
||||
float rays = smoothstep(0.0, 1.0, 1.0 - abs(uv.x * uv.y * 1000.0));
|
||||
m += rays * flare * uGlowIntensity;
|
||||
uv *= MAT45;
|
||||
rays = smoothstep(0.0, 1.0, 1.0 - abs(uv.x * uv.y * 1000.0));
|
||||
m += rays * 0.3 * flare * uGlowIntensity;
|
||||
m *= smoothstep(1.0, 0.2, d);
|
||||
return m;
|
||||
}
|
||||
|
||||
vec3 StarLayer(vec2 uv) {
|
||||
vec3 col = vec3(0.0);
|
||||
|
||||
vec2 gv = fract(uv) - 0.5;
|
||||
vec2 id = floor(uv);
|
||||
|
||||
for (int y = -1; y <= 1; y++) {
|
||||
for (int x = -1; x <= 1; x++) {
|
||||
vec2 offset = vec2(float(x), float(y));
|
||||
vec2 si = id + vec2(float(x), float(y));
|
||||
float seed = Hash21(si);
|
||||
float size = fract(seed * 345.32);
|
||||
float glossLocal = tri(uStarSpeed / (PERIOD * seed + 1.0));
|
||||
float flareSize = smoothstep(0.9, 1.0, size) * glossLocal;
|
||||
|
||||
float red = smoothstep(STAR_COLOR_CUTOFF, 1.0, Hash21(si + 1.0)) + STAR_COLOR_CUTOFF;
|
||||
float blu = smoothstep(STAR_COLOR_CUTOFF, 1.0, Hash21(si + 3.0)) + STAR_COLOR_CUTOFF;
|
||||
float grn = min(red, blu) * seed;
|
||||
vec3 base = vec3(red, grn, blu);
|
||||
|
||||
float hue = atan(base.g - base.r, base.b - base.r) / (2.0 * 3.14159) + 0.5;
|
||||
hue = fract(hue + uHueShift / 360.0);
|
||||
float sat = length(base - vec3(dot(base, vec3(0.299, 0.587, 0.114)))) * uSaturation;
|
||||
float val = max(max(base.r, base.g), base.b);
|
||||
base = hsv2rgb(vec3(hue, sat, val));
|
||||
|
||||
vec2 pad = vec2(tris(seed * 34.0 + uTime * uSpeed / 10.0), tris(seed * 38.0 + uTime * uSpeed / 30.0)) - 0.5;
|
||||
|
||||
float star = Star(gv - offset - pad, flareSize);
|
||||
vec3 color = base;
|
||||
|
||||
float twinkle = trisn(uTime * uSpeed + seed * 6.2831) * 0.5 + 1.0;
|
||||
twinkle = mix(1.0, twinkle, uTwinkleIntensity);
|
||||
star *= twinkle;
|
||||
|
||||
col += star * size * color;
|
||||
}
|
||||
}
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 focalPx = uFocal * uResolution.xy;
|
||||
vec2 uv = (vUv * uResolution.xy - focalPx) / uResolution.y;
|
||||
|
||||
vec2 mouseNorm = uMouse - vec2(0.5);
|
||||
|
||||
if (uAutoCenterRepulsion > 0.0) {
|
||||
vec2 centerUV = vec2(0.0, 0.0); // Center in UV space
|
||||
float centerDist = length(uv - centerUV);
|
||||
vec2 repulsion = normalize(uv - centerUV) * (uAutoCenterRepulsion / (centerDist + 0.1));
|
||||
uv += repulsion * 0.05;
|
||||
} else if (uMouseRepulsion) {
|
||||
vec2 mousePosUV = (uMouse * uResolution.xy - focalPx) / uResolution.y;
|
||||
float mouseDist = length(uv - mousePosUV);
|
||||
vec2 repulsion = normalize(uv - mousePosUV) * (uRepulsionStrength / (mouseDist + 0.1));
|
||||
uv += repulsion * 0.05 * uMouseActiveFactor;
|
||||
} else {
|
||||
vec2 mouseOffset = mouseNorm * 0.1 * uMouseActiveFactor;
|
||||
uv += mouseOffset;
|
||||
}
|
||||
|
||||
float autoRotAngle = uTime * uRotationSpeed;
|
||||
mat2 autoRot = mat2(cos(autoRotAngle), -sin(autoRotAngle), sin(autoRotAngle), cos(autoRotAngle));
|
||||
uv = autoRot * uv;
|
||||
|
||||
uv = mat2(uRotation.x, -uRotation.y, uRotation.y, uRotation.x) * uv;
|
||||
|
||||
vec3 col = vec3(0.0);
|
||||
|
||||
for (float i = 0.0; i < 1.0; i += 1.0 / NUM_LAYER) {
|
||||
float depth = fract(i + uStarSpeed * uSpeed);
|
||||
float scale = mix(20.0 * uDensity, 0.5 * uDensity, depth);
|
||||
float fade = depth * smoothstep(1.0, 0.9, depth);
|
||||
col += StarLayer(uv * scale + i * 453.32) * fade;
|
||||
}
|
||||
|
||||
if (uTransparent) {
|
||||
float alpha = length(col);
|
||||
alpha = smoothstep(0.0, 0.3, alpha); // Enhance contrast
|
||||
alpha = min(alpha, 1.0); // Clamp to maximum 1.0
|
||||
gl_FragColor = vec4(col, alpha);
|
||||
} else {
|
||||
gl_FragColor = vec4(col, 1.0);
|
||||
}
|
||||
}
|
||||
`;
|
||||
|
||||
interface GalaxyProps {
|
||||
focal?: [number, number];
|
||||
rotation?: [number, number];
|
||||
starSpeed?: number;
|
||||
density?: number;
|
||||
hueShift?: number;
|
||||
disableAnimation?: boolean;
|
||||
speed?: number;
|
||||
glowIntensity?: number;
|
||||
saturation?: number;
|
||||
twinkleIntensity?: number;
|
||||
rotationSpeed?: number;
|
||||
transparent?: boolean;
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<GalaxyProps>(), {
|
||||
focal: () => [0.5, 0.5],
|
||||
rotation: () => [1.0, 0.0],
|
||||
starSpeed: 0.5,
|
||||
density: 1,
|
||||
hueShift: 140,
|
||||
disableAnimation: false,
|
||||
speed: 1.0,
|
||||
glowIntensity: 0.3,
|
||||
saturation: 0.0,
|
||||
twinkleIntensity: 0.3,
|
||||
rotationSpeed: 0.1,
|
||||
transparent: false
|
||||
});
|
||||
|
||||
const ctnDom = useTemplateRef('ctnDom');
|
||||
|
||||
let cleanup: (() => void) | null = null;
|
||||
|
||||
const setup = () => {
|
||||
if (!ctnDom.value) return;
|
||||
const ctn = ctnDom.value;
|
||||
const renderer = new Renderer({
|
||||
alpha: props.transparent,
|
||||
premultipliedAlpha: false
|
||||
});
|
||||
const gl = renderer.gl;
|
||||
|
||||
if (props.transparent) {
|
||||
gl.enable(gl.BLEND);
|
||||
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
} else {
|
||||
gl.clearColor(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
let program: Program;
|
||||
|
||||
function resize() {
|
||||
const scale = 1;
|
||||
renderer.setSize(ctn.offsetWidth * scale, ctn.offsetHeight * scale);
|
||||
if (program) {
|
||||
program.uniforms.uResolution.value = new Color(
|
||||
gl.canvas.width,
|
||||
gl.canvas.height,
|
||||
gl.canvas.width / gl.canvas.height
|
||||
);
|
||||
}
|
||||
}
|
||||
window.addEventListener('resize', resize, false);
|
||||
resize();
|
||||
|
||||
const geometry = new Triangle(gl);
|
||||
program = new Program(gl, {
|
||||
vertex: vertexShader,
|
||||
fragment: fragmentShader,
|
||||
uniforms: {
|
||||
uTime: { value: 0 },
|
||||
uResolution: {
|
||||
value: new Color(gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height)
|
||||
},
|
||||
uFocal: { value: new Float32Array(props.focal) },
|
||||
uRotation: { value: new Float32Array(props.rotation) },
|
||||
uStarSpeed: { value: props.starSpeed },
|
||||
uDensity: { value: props.density },
|
||||
uHueShift: { value: props.hueShift },
|
||||
uSpeed: { value: props.speed },
|
||||
uMouse: {
|
||||
value: new Float32Array([0.5, 0.5])
|
||||
},
|
||||
uGlowIntensity: { value: props.glowIntensity },
|
||||
uSaturation: { value: props.saturation },
|
||||
uMouseRepulsion: { value: false },
|
||||
uTwinkleIntensity: { value: props.twinkleIntensity },
|
||||
uRotationSpeed: { value: props.rotationSpeed },
|
||||
uRepulsionStrength: { value: 0 },
|
||||
uMouseActiveFactor: { value: 0.0 },
|
||||
uAutoCenterRepulsion: { value: 0 },
|
||||
uTransparent: { value: props.transparent }
|
||||
}
|
||||
});
|
||||
|
||||
const mesh = new Mesh(gl, { geometry, program });
|
||||
let animateId: number;
|
||||
|
||||
function update(t: number) {
|
||||
animateId = requestAnimationFrame(update);
|
||||
if (!props.disableAnimation) {
|
||||
program.uniforms.uTime.value = t * 0.001;
|
||||
program.uniforms.uStarSpeed.value = (t * 0.001 * props.starSpeed) / 10.0;
|
||||
}
|
||||
|
||||
renderer.render({ scene: mesh });
|
||||
}
|
||||
animateId = requestAnimationFrame(update);
|
||||
ctn.appendChild(gl.canvas);
|
||||
|
||||
cleanup = () => {
|
||||
cancelAnimationFrame(animateId);
|
||||
window.removeEventListener('resize', resize);
|
||||
ctn.removeChild(gl.canvas);
|
||||
gl.getExtension('WEBGL_lose_context')?.loseContext();
|
||||
};
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
cleanup?.();
|
||||
setup();
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
cleanup?.();
|
||||
});
|
||||
|
||||
watch(
|
||||
() => props,
|
||||
() => {
|
||||
cleanup?.();
|
||||
setup();
|
||||
},
|
||||
{ deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div ref="ctnDom" class="relative w-full h-full" v-bind="$attrs" />
|
||||
</template>
|
||||
4
src/main.js
Normal file
4
src/main.js
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
|
||||
createApp(App).mount('#app')
|
||||
6
vite.config.js
Normal file
6
vite.config.js
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [vue()],
|
||||
})
|
||||
Loading…
Add table
Add a link
Reference in a new issue