Initial commit: Vue 3 coming soon page for Ariege.io with Vue Bits Galaxy background

- Set up Vue 3 project with Vite
- Added OGL-powered galaxy background component from Vue Bits
- Implemented coming soon page with responsive design
- Added proper attribution for MIT + Commons Clause licensed component
- Configured project dependencies and build setup

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Patrick Mulligan 2025-08-03 14:03:49 +02:00
commit 22e4c1bdc1
8 changed files with 1742 additions and 0 deletions

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
# Dependencies
node_modules
.pnpm-lock.yaml
# Build outputs
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# Environment variables
.env
.env.local
.env.development.local
.env.test.local
.env.production.local
# OS generated files
Thumbs.db
.DS_Store
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Dependency directories
jspm_packages/
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variables file
.env.test
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
# Nuxt.js build / generate output
.nuxt
# Gatsby files
.cache/
public
# Storybook build outputs
.out
.storybook-out
# Temporary folders
tmp/
temp/

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Ariege.io - Coming Soon</title>
<style>
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
</style>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.js"></script>
</body>
</html>

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{
"name": "ariege-coming-soon",
"version": "1.0.0",
"description": "Coming Soon page for Ariege.io",
"main": "index.html",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
},
"dependencies": {
"ogl": "^1.0.11",
"vue": "^3.4.0"
},
"devDependencies": {
"@vitejs/plugin-vue": "^5.0.0",
"vite": "^5.0.0"
}
}

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<template>
<div class="app">
<Galaxy
class="galaxy-background"
:density="1.5"
:glow-intensity="0.5"
:saturation="0.8"
:hue-shift="240"
/>
<div class="content">
<h1>Coming Soon</h1>
<p>Ariege.io</p>
</div>
<footer class="footer">
<p>Galaxy background by <a href="https://vue-bits.dev" target="_blank" rel="noopener">Vue Bits</a></p>
</footer>
</div>
</template>
<script setup>
import Galaxy from './Galaxy.vue'
</script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
overflow: hidden;
}
.app {
position: relative;
width: 100vw;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
}
.galaxy-background {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: -1;
}
.content {
text-align: center;
color: white;
z-index: 1;
}
.content h1 {
font-size: 4rem;
font-weight: 300;
margin-bottom: 1rem;
background: linear-gradient(45deg, #fff, #a8edea);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
animation: glow 2s ease-in-out infinite alternate;
}
.content p {
font-size: 1.5rem;
font-weight: 200;
opacity: 0.8;
letter-spacing: 2px;
}
@keyframes glow {
from {
text-shadow: 0 0 20px rgba(168, 237, 234, 0.3);
}
to {
text-shadow: 0 0 30px rgba(168, 237, 234, 0.6);
}
}
.footer {
position: fixed;
bottom: 20px;
left: 20px;
z-index: 1;
}
.footer p {
font-size: 0.8rem;
opacity: 0.6;
color: white;
margin: 0;
}
.footer a {
color: rgba(168, 237, 234, 0.8);
text-decoration: none;
transition: opacity 0.3s ease;
}
.footer a:hover {
opacity: 1;
text-decoration: underline;
}
@media (max-width: 768px) {
.content h1 {
font-size: 2.5rem;
}
.content p {
font-size: 1.2rem;
}
.footer {
bottom: 10px;
left: 10px;
}
.footer p {
font-size: 0.7rem;
}
}
</style>

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<script setup lang="ts">
/**
* Galaxy Background Component
* Adapted from Vue Bits (https://vue-bits.dev)
* Copyright (c) Vue Bits
* Licensed under MIT + Commons Clause License
*
* Original component: https://vue-bits.dev/backgrounds/galaxy
*/
import { Renderer, Program, Mesh, Color, Triangle } from 'ogl';
import { onMounted, onUnmounted, ref, useTemplateRef, watch } from 'vue';
const vertexShader = `
attribute vec2 uv;
attribute vec2 position;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 0, 1);
}
`;
const fragmentShader = `
precision highp float;
uniform float uTime;
uniform vec3 uResolution;
uniform vec2 uFocal;
uniform vec2 uRotation;
uniform float uStarSpeed;
uniform float uDensity;
uniform float uHueShift;
uniform float uSpeed;
uniform vec2 uMouse;
uniform float uGlowIntensity;
uniform float uSaturation;
uniform bool uMouseRepulsion;
uniform float uTwinkleIntensity;
uniform float uRotationSpeed;
uniform float uRepulsionStrength;
uniform float uMouseActiveFactor;
uniform float uAutoCenterRepulsion;
uniform bool uTransparent;
varying vec2 vUv;
#define NUM_LAYER 4.0
#define STAR_COLOR_CUTOFF 0.2
#define MAT45 mat2(0.7071, -0.7071, 0.7071, 0.7071)
#define PERIOD 3.0
float Hash21(vec2 p) {
p = fract(p * vec2(123.34, 456.21));
p += dot(p, p + 45.32);
return fract(p.x * p.y);
}
float tri(float x) {
return abs(fract(x) * 2.0 - 1.0);
}
float tris(float x) {
float t = fract(x);
return 1.0 - smoothstep(0.0, 1.0, abs(2.0 * t - 1.0));
}
float trisn(float x) {
float t = fract(x);
return 2.0 * (1.0 - smoothstep(0.0, 1.0, abs(2.0 * t - 1.0))) - 1.0;
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
float Star(vec2 uv, float flare) {
float d = length(uv);
float m = (0.05 * uGlowIntensity) / d;
float rays = smoothstep(0.0, 1.0, 1.0 - abs(uv.x * uv.y * 1000.0));
m += rays * flare * uGlowIntensity;
uv *= MAT45;
rays = smoothstep(0.0, 1.0, 1.0 - abs(uv.x * uv.y * 1000.0));
m += rays * 0.3 * flare * uGlowIntensity;
m *= smoothstep(1.0, 0.2, d);
return m;
}
vec3 StarLayer(vec2 uv) {
vec3 col = vec3(0.0);
vec2 gv = fract(uv) - 0.5;
vec2 id = floor(uv);
for (int y = -1; y <= 1; y++) {
for (int x = -1; x <= 1; x++) {
vec2 offset = vec2(float(x), float(y));
vec2 si = id + vec2(float(x), float(y));
float seed = Hash21(si);
float size = fract(seed * 345.32);
float glossLocal = tri(uStarSpeed / (PERIOD * seed + 1.0));
float flareSize = smoothstep(0.9, 1.0, size) * glossLocal;
float red = smoothstep(STAR_COLOR_CUTOFF, 1.0, Hash21(si + 1.0)) + STAR_COLOR_CUTOFF;
float blu = smoothstep(STAR_COLOR_CUTOFF, 1.0, Hash21(si + 3.0)) + STAR_COLOR_CUTOFF;
float grn = min(red, blu) * seed;
vec3 base = vec3(red, grn, blu);
float hue = atan(base.g - base.r, base.b - base.r) / (2.0 * 3.14159) + 0.5;
hue = fract(hue + uHueShift / 360.0);
float sat = length(base - vec3(dot(base, vec3(0.299, 0.587, 0.114)))) * uSaturation;
float val = max(max(base.r, base.g), base.b);
base = hsv2rgb(vec3(hue, sat, val));
vec2 pad = vec2(tris(seed * 34.0 + uTime * uSpeed / 10.0), tris(seed * 38.0 + uTime * uSpeed / 30.0)) - 0.5;
float star = Star(gv - offset - pad, flareSize);
vec3 color = base;
float twinkle = trisn(uTime * uSpeed + seed * 6.2831) * 0.5 + 1.0;
twinkle = mix(1.0, twinkle, uTwinkleIntensity);
star *= twinkle;
col += star * size * color;
}
}
return col;
}
void main() {
vec2 focalPx = uFocal * uResolution.xy;
vec2 uv = (vUv * uResolution.xy - focalPx) / uResolution.y;
vec2 mouseNorm = uMouse - vec2(0.5);
if (uAutoCenterRepulsion > 0.0) {
vec2 centerUV = vec2(0.0, 0.0); // Center in UV space
float centerDist = length(uv - centerUV);
vec2 repulsion = normalize(uv - centerUV) * (uAutoCenterRepulsion / (centerDist + 0.1));
uv += repulsion * 0.05;
} else if (uMouseRepulsion) {
vec2 mousePosUV = (uMouse * uResolution.xy - focalPx) / uResolution.y;
float mouseDist = length(uv - mousePosUV);
vec2 repulsion = normalize(uv - mousePosUV) * (uRepulsionStrength / (mouseDist + 0.1));
uv += repulsion * 0.05 * uMouseActiveFactor;
} else {
vec2 mouseOffset = mouseNorm * 0.1 * uMouseActiveFactor;
uv += mouseOffset;
}
float autoRotAngle = uTime * uRotationSpeed;
mat2 autoRot = mat2(cos(autoRotAngle), -sin(autoRotAngle), sin(autoRotAngle), cos(autoRotAngle));
uv = autoRot * uv;
uv = mat2(uRotation.x, -uRotation.y, uRotation.y, uRotation.x) * uv;
vec3 col = vec3(0.0);
for (float i = 0.0; i < 1.0; i += 1.0 / NUM_LAYER) {
float depth = fract(i + uStarSpeed * uSpeed);
float scale = mix(20.0 * uDensity, 0.5 * uDensity, depth);
float fade = depth * smoothstep(1.0, 0.9, depth);
col += StarLayer(uv * scale + i * 453.32) * fade;
}
if (uTransparent) {
float alpha = length(col);
alpha = smoothstep(0.0, 0.3, alpha); // Enhance contrast
alpha = min(alpha, 1.0); // Clamp to maximum 1.0
gl_FragColor = vec4(col, alpha);
} else {
gl_FragColor = vec4(col, 1.0);
}
}
`;
interface GalaxyProps {
focal?: [number, number];
rotation?: [number, number];
starSpeed?: number;
density?: number;
hueShift?: number;
disableAnimation?: boolean;
speed?: number;
glowIntensity?: number;
saturation?: number;
twinkleIntensity?: number;
rotationSpeed?: number;
transparent?: boolean;
}
const props = withDefaults(defineProps<GalaxyProps>(), {
focal: () => [0.5, 0.5],
rotation: () => [1.0, 0.0],
starSpeed: 0.5,
density: 1,
hueShift: 140,
disableAnimation: false,
speed: 1.0,
glowIntensity: 0.3,
saturation: 0.0,
twinkleIntensity: 0.3,
rotationSpeed: 0.1,
transparent: false
});
const ctnDom = useTemplateRef('ctnDom');
let cleanup: (() => void) | null = null;
const setup = () => {
if (!ctnDom.value) return;
const ctn = ctnDom.value;
const renderer = new Renderer({
alpha: props.transparent,
premultipliedAlpha: false
});
const gl = renderer.gl;
if (props.transparent) {
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.clearColor(0, 0, 0, 0);
} else {
gl.clearColor(0, 0, 0, 1);
}
let program: Program;
function resize() {
const scale = 1;
renderer.setSize(ctn.offsetWidth * scale, ctn.offsetHeight * scale);
if (program) {
program.uniforms.uResolution.value = new Color(
gl.canvas.width,
gl.canvas.height,
gl.canvas.width / gl.canvas.height
);
}
}
window.addEventListener('resize', resize, false);
resize();
const geometry = new Triangle(gl);
program = new Program(gl, {
vertex: vertexShader,
fragment: fragmentShader,
uniforms: {
uTime: { value: 0 },
uResolution: {
value: new Color(gl.canvas.width, gl.canvas.height, gl.canvas.width / gl.canvas.height)
},
uFocal: { value: new Float32Array(props.focal) },
uRotation: { value: new Float32Array(props.rotation) },
uStarSpeed: { value: props.starSpeed },
uDensity: { value: props.density },
uHueShift: { value: props.hueShift },
uSpeed: { value: props.speed },
uMouse: {
value: new Float32Array([0.5, 0.5])
},
uGlowIntensity: { value: props.glowIntensity },
uSaturation: { value: props.saturation },
uMouseRepulsion: { value: false },
uTwinkleIntensity: { value: props.twinkleIntensity },
uRotationSpeed: { value: props.rotationSpeed },
uRepulsionStrength: { value: 0 },
uMouseActiveFactor: { value: 0.0 },
uAutoCenterRepulsion: { value: 0 },
uTransparent: { value: props.transparent }
}
});
const mesh = new Mesh(gl, { geometry, program });
let animateId: number;
function update(t: number) {
animateId = requestAnimationFrame(update);
if (!props.disableAnimation) {
program.uniforms.uTime.value = t * 0.001;
program.uniforms.uStarSpeed.value = (t * 0.001 * props.starSpeed) / 10.0;
}
renderer.render({ scene: mesh });
}
animateId = requestAnimationFrame(update);
ctn.appendChild(gl.canvas);
cleanup = () => {
cancelAnimationFrame(animateId);
window.removeEventListener('resize', resize);
ctn.removeChild(gl.canvas);
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
};
onMounted(() => {
cleanup?.();
setup();
});
onUnmounted(() => {
cleanup?.();
});
watch(
() => props,
() => {
cleanup?.();
setup();
},
{ deep: true }
);
</script>
<template>
<div ref="ctnDom" class="relative w-full h-full" v-bind="$attrs" />
</template>

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import { createApp } from 'vue'
import App from './App.vue'
createApp(App).mount('#app')

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import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
export default defineConfig({
plugins: [vue()],
})