Updates site for AioLabs.dev, switches to lightning

Migrates the coming soon page from Ariege.io to AioLabs.dev.

Replaces the galaxy background with a lightning effect for a refreshed visual aesthetic.
This commit is contained in:
padreug 2025-11-03 17:26:39 +01:00
parent 22e4c1bdc1
commit 9fc25c7828
4 changed files with 294 additions and 18 deletions

View file

@ -4,7 +4,7 @@
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" /> <link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Ariege.io - Coming Soon</title> <title>AioLabs.dev - Coming Soon</title>
<style> <style>
body { body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen', font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
@ -19,4 +19,4 @@
<div id="app"></div> <div id="app"></div>
<script type="module" src="/src/main.js"></script> <script type="module" src="/src/main.js"></script>
</body> </body>
</html> </html>

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@ -1,7 +1,7 @@
{ {
"name": "ariege-coming-soon", "name": "ariege-coming-soon",
"version": "1.0.0", "version": "1.0.0",
"description": "Coming Soon page for Ariege.io", "description": "Coming Soon page for AioLabs.dev",
"main": "index.html", "main": "index.html",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

View file

@ -1,24 +1,25 @@
<template> <template>
<div class="app"> <div class="app">
<Galaxy <Lightning
class="galaxy-background" class="lightning-background"
:density="1.5" :hue="33"
:glow-intensity="0.5" :x-offset=".4"
:saturation="0.8" :speed=".8"
:hue-shift="240" :intensity="0.3"
:size="1.5"
/> />
<div class="content"> <div class="content">
<h1>Coming Soon</h1> <h1>Coming Soon</h1>
<p>Ariege.io</p> <p>AioLabs.dev</p>
</div> </div>
<footer class="footer"> <footer class="footer">
<p>Galaxy background by <a href="https://vue-bits.dev" target="_blank" rel="noopener">Vue Bits</a></p> <p>Lightning background by <a href="https://vue-bits.dev" target="_blank" rel="noopener">Vue Bits</a></p>
</footer> </footer>
</div> </div>
</template> </template>
<script setup> <script setup>
import Galaxy from './Galaxy.vue' import Lightning from './Lightning.vue'
</script> </script>
<style> <style>
@ -41,7 +42,7 @@ body {
justify-content: center; justify-content: center;
} }
.galaxy-background { .lightning-background {
position: fixed; position: fixed;
top: 0; top: 0;
left: 0; left: 0;
@ -60,7 +61,7 @@ body {
font-size: 4rem; font-size: 4rem;
font-weight: 300; font-weight: 300;
margin-bottom: 1rem; margin-bottom: 1rem;
background: linear-gradient(45deg, #fff, #a8edea); background: linear-gradient(45deg, #fff, #F7931A);
-webkit-background-clip: text; -webkit-background-clip: text;
-webkit-text-fill-color: transparent; -webkit-text-fill-color: transparent;
background-clip: text; background-clip: text;
@ -76,10 +77,10 @@ body {
@keyframes glow { @keyframes glow {
from { from {
text-shadow: 0 0 20px rgba(168, 237, 234, 0.3); text-shadow: 0 0 20px rgba(247, 147, 26, 0.3);
} }
to { to {
text-shadow: 0 0 30px rgba(168, 237, 234, 0.6); text-shadow: 0 0 30px rgba(247, 147, 26, 0.6);
} }
} }
@ -98,7 +99,7 @@ body {
} }
.footer a { .footer a {
color: rgba(168, 237, 234, 0.8); color: rgba(247, 147, 26, 0.8);
text-decoration: none; text-decoration: none;
transition: opacity 0.3s ease; transition: opacity 0.3s ease;
} }
@ -126,4 +127,4 @@ body {
font-size: 0.7rem; font-size: 0.7rem;
} }
} }
</style> </style>

275
src/Lightning.vue Normal file
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@ -0,0 +1,275 @@
<template>
<canvas ref="canvasRef" class="w-full h-full block mix-blend-screen relative"></canvas>
</template>
<script setup lang="ts">
import { onMounted, onUnmounted, watch, useTemplateRef } from 'vue';
interface LightningProps {
hue?: number;
xOffset?: number;
speed?: number;
intensity?: number;
size?: number;
}
const props = withDefaults(defineProps<LightningProps>(), {
hue: 230,
xOffset: 0,
speed: 1,
intensity: 1,
size: 1
});
const canvasRef = useTemplateRef<HTMLCanvasElement>('canvasRef');
let animationId = 0;
let gl: WebGLRenderingContext | null = null;
let program: WebGLProgram | null = null;
let startTime = 0;
const vertexShaderSource = `
attribute vec2 aPosition;
void main() {
gl_Position = vec4(aPosition, 0.0, 1.0);
}
`;
const fragmentShaderSource = `
precision mediump float;
uniform vec2 iResolution;
uniform float iTime;
uniform float uHue;
uniform float uXOffset;
uniform float uSpeed;
uniform float uIntensity;
uniform float uSize;
#define OCTAVE_COUNT 10
vec3 hsv2rgb(vec3 c) {
vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0,4.0,2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);
return c.z * mix(vec3(1.0), rgb, c.y);
}
float hash11(float p) {
p = fract(p * .1031);
p *= p + 33.33;
p *= p + p;
return fract(p);
}
float hash12(vec2 p) {
vec3 p3 = fract(vec3(p.xyx) * .1031);
p3 += dot(p3, p3.yzx + 33.33);
return fract((p3.x + p3.y) * p3.z);
}
mat2 rotate2d(float theta) {
float c = cos(theta);
float s = sin(theta);
return mat2(c, -s, s, c);
}
float noise(vec2 p) {
vec2 ip = floor(p);
vec2 fp = fract(p);
float a = hash12(ip);
float b = hash12(ip + vec2(1.0, 0.0));
float c = hash12(ip + vec2(0.0, 1.0));
float d = hash12(ip + vec2(1.0, 1.0));
vec2 t = smoothstep(0.0, 1.0, fp);
return mix(mix(a, b, t.x), mix(c, d, t.x), t.y);
}
float fbm(vec2 p) {
float value = 0.0;
float amplitude = 0.5;
for (int i = 0; i < OCTAVE_COUNT; ++i) {
value += amplitude * noise(p);
p *= rotate2d(0.45);
p *= 2.0;
amplitude *= 0.5;
}
return value;
}
void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
vec2 uv = fragCoord / iResolution.xy;
uv = 2.0 * uv - 1.0;
uv.x *= iResolution.x / iResolution.y;
uv.x += uXOffset;
uv += 2.0 * fbm(uv * uSize + 0.8 * iTime * uSpeed) - 1.0;
float dist = abs(uv.x);
vec3 baseColor = hsv2rgb(vec3(uHue / 360.0, 0.7, 0.8));
vec3 col = baseColor * pow(mix(0.0, 0.07, hash11(iTime * uSpeed)) / dist, 1.0) * uIntensity;
col = pow(col, vec3(1.0));
fragColor = vec4(col, 1.0);
}
void main() {
mainImage(gl_FragColor, gl_FragCoord.xy);
}
`;
const compileShader = (source: string, type: number): WebGLShader | null => {
if (!gl) return null;
const shader = gl.createShader(type);
if (!shader) return null;
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.error('Shader compile error:', gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
return null;
}
return shader;
};
const initWebGL = () => {
const canvas = canvasRef.value;
if (!canvas) return;
const resizeCanvas = () => {
const rect = canvas.getBoundingClientRect();
const dpr = window.devicePixelRatio || 1;
let width = rect.width;
let height = rect.height;
let parent = canvas.parentElement;
while (parent && (!width || !height)) {
if (parent.offsetWidth && parent.offsetHeight) {
width = parent.offsetWidth;
height = parent.offsetHeight;
break;
}
parent = parent.parentElement;
}
if (!width || !height) {
width = window.innerWidth;
height = window.innerHeight;
}
width = Math.max(width, 300);
height = Math.max(height, 300);
canvas.width = width * dpr;
canvas.height = height * dpr;
canvas.style.width = '100%';
canvas.style.height = '100%';
canvas.style.display = 'block';
canvas.style.position = 'absolute';
canvas.style.top = '0';
canvas.style.left = '0';
};
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
gl = canvas.getContext('webgl');
if (!gl) {
console.error('WebGL not supported');
return;
}
const vertexShader = compileShader(vertexShaderSource, gl.VERTEX_SHADER);
const fragmentShader = compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER);
if (!vertexShader || !fragmentShader) return;
program = gl.createProgram();
if (!program) return;
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
console.error('Program linking error:', gl.getProgramInfoLog(program));
return;
}
gl.useProgram(program);
const vertices = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]);
const vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
const aPosition = gl.getAttribLocation(program, 'aPosition');
gl.enableVertexAttribArray(aPosition);
gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);
startTime = performance.now();
render();
return () => {
window.removeEventListener('resize', resizeCanvas);
};
};
const render = () => {
if (!gl || !program || !canvasRef.value) return;
const canvas = canvasRef.value;
const rect = canvas.getBoundingClientRect();
if (canvas.width !== rect.width || canvas.height !== rect.height) {
canvas.width = rect.width;
canvas.height = rect.height;
canvas.style.width = rect.width + 'px';
canvas.style.height = rect.height + 'px';
}
gl.viewport(0, 0, canvas.width, canvas.height);
const iResolutionLocation = gl.getUniformLocation(program, 'iResolution');
const iTimeLocation = gl.getUniformLocation(program, 'iTime');
const uHueLocation = gl.getUniformLocation(program, 'uHue');
const uXOffsetLocation = gl.getUniformLocation(program, 'uXOffset');
const uSpeedLocation = gl.getUniformLocation(program, 'uSpeed');
const uIntensityLocation = gl.getUniformLocation(program, 'uIntensity');
const uSizeLocation = gl.getUniformLocation(program, 'uSize');
gl.uniform2f(iResolutionLocation, canvas.width, canvas.height);
const currentTime = performance.now();
gl.uniform1f(iTimeLocation, (currentTime - startTime) / 1000.0);
gl.uniform1f(uHueLocation, props.hue);
gl.uniform1f(uXOffsetLocation, props.xOffset);
gl.uniform1f(uSpeedLocation, props.speed);
gl.uniform1f(uIntensityLocation, props.intensity);
gl.uniform1f(uSizeLocation, props.size);
gl.drawArrays(gl.TRIANGLES, 0, 6);
animationId = requestAnimationFrame(render);
};
onMounted(() => {
initWebGL();
});
onUnmounted(() => {
if (animationId) {
cancelAnimationFrame(animationId);
}
});
watch(
() => [props.hue, props.xOffset, props.speed, props.intensity, props.size],
() => {}
);
</script>
<style scoped>
canvas {
width: 100% !important;
height: 100% !important;
min-height: 100% !important;
display: block !important;
position: absolute !important;
top: 0 !important;
left: 0 !important;
z-index: 1 !important;
}
</style>